Uso de tecnologías inmersivas (realidad virtual, aumentada y video 360) en la educación superior.

Contenido principal del artículo

François Lewis
Gustavo Adolfo Angulo Mendoza
Caroline Brassard
Patrick Plante

Resumen

Las aplicaciones educativas que emplean tecnologías inmersivas están cada vez más presentes en las instituciones de educación superior. Sin embargo, creemos que es relevante hacer un balance del impacto de estas tecnologías virtuales en la transferencia de conocimiento a los estudiantes, así como de los riesgos y límites inherentes a su uso. Esta revisión de la literatura tiene como objetivo proporcionar una visión general del estado actual del conocimiento sobre las tecnologías virtuales modernas en educación superior. Estamos particularmente interesados en la realidad virtual (RV) y en el vídeo de 360°, que utilizan un casco HMD, así como las aplicaciones de realidad aumentada (RA), que usan gafas asistidas como periféricos. Los resultados nos han permitido identificar los atributos y mecanismos relacionados con las aplicaciones virtuales, así como sus ventajas y limitaciones para el aprendizaje. Utilizamos el método EPPI (Evidence for Policy and Practice Information and Co-ordinating) para llevar a cabo esta revisión bibliográfica. El resumen de los datos recopilados se agrupa en cinco temas: (1) diseño e integración de la dimensión pedagógica; (2) teorías y conceptos; (3) metodologías de evaluación; (4) motivación y (5) colaboración.

Detalles del artículo

Cómo citar
Lewis, F., Angulo Mendoza, G. A. ., Brassard, C., & Plante, P. (2023). Uso de tecnologías inmersivas (realidad virtual, aumentada y video 360) en la educación superior. Mediaciones Y Mediatizaciones, (15), 11–32. https://doi.org/10.52358/mm.vi15.330
Sección
Síntesis de conocimientos o revisión de bibliografía

Citas

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