Use of Immersive Iechnologies (Virtual and Augmented Reality and 360 Video) in Higher Education

Main Article Content

François Lewis
Gustavo Adolfo Angulo Mendoza
Caroline Brassard
Patrick Plante

Abstract

Educational applications using immersive technologies are increasingly present in higher education institutions. However, we believe that it is relevant to review the impact of virtual technologies on the transfer of knowledge to learners as well as the risks and limits inherent to their use. This literature review aims to provide an overview of the current knowledge of modern virtual technologies in higher education. Specifically, we focus on virtual reality (VR) and 360 video that use an autonomous head-mounted display (HMD), as well as augmented reality (AR) applications that use assisted glasses as peripherals. The results allow us to identify the attributes and mechanisms related to virtual applications and describe their advantages and limitations for learning. We used the EPPI (Evidence for Policy and Practice Information and Co-ordinating) method for this literature review. The summary of the data collected is grouped into five themes: (1) design and integration of the pedagogical dimension; (2) theories and concepts; (3) evaluation methodologies; (4) motivation; and (5) collaboration.

Article Details

How to Cite
Lewis, F., Angulo Mendoza, G. A. ., Brassard, C., & Plante, P. (2023). Use of Immersive Iechnologies (Virtual and Augmented Reality and 360 Video) in Higher Education. Mediations and Mediatizations, (15), 11–32. https://doi.org/10.52358/mm.vi15.330
Section
Knowledge syntheses or systematic reviews of the literature

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