Virtual Reality as a Collaborative Learning Space: Lessons From an Experiment
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Abstract
This article critically analyzes the integration of immersive virtual reality into a collaborative learning system in a university setting. It is based on a pedagogical experiment carried out with 42 undergraduate students as part of a course on mediated collaboration and addresses three challenges identified in the literature: the pedagogical gap associated with the lack of established practices and recommendations, the constraints of social interaction in an immersive environment, and the technical and cognitive barriers that can affect learning. Workshops, structured in three immersive cycles, mobilized differentiated roles around a three-dimensional co-construction task using the Arkio software. The study adopts an exploratory qualitative approach based on in situ observations and field notes produced by the research team, analyzed using an inductive approach structured around three analytical axes and supported by data triangulation. The results show that the success of the workshops depends mainly on the quality of the educational scripting and logistical orchestration, including technical preparation, instruction structuring, shared visual feedback improvement, and gradual role adjustment during the activity.
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