Using Interactive 360 Video for Clinical Simulation Training: Potentials, Limitations, and Issues in Training
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Abstract
The Quebec government has invested in a digital transformation offensive. It aims to accelerate the technological shift in several sectors of activity, including education. For universities, this decision translates into increased pedagogical integration of information and communication technologies (ICT). Moreover, in many cases, these ICTs are reaching people in their way of learning. Among these new pedagogical methods, we find clinical simulation by virtual reality (SimRV), an example of updating techno-pedagogical approaches to learning. By using traditional clinical simulation scenarios, SimRV allows the individual, through immersive experiences, to carry out simulations that previously required access to a formal structure. Although this approach is recent, several avenues give it great potential for application. A Faculty of Nursing at Laval University team has tested this potential in an exploratory project of interactive 360-degree video simulations in the graduate program for specialized nurse practitioners. This article will present the advantages, limitations and challenges identified for the successful pedagogical integration of this new technology.
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References
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