Mediatization of a disconnected activity: lessons learned from re-scripting on the fly and in an emergency
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Abstract
This article describes the transposition of a paper prototyping activity for the design of video games initially taking place in a face-to-face mode into a remote setting as part of a blended curriculum. The emergency switch to digital mode led us to mediatize face-to-face tangible communication to a distance mode, without any possibility for a global redesign of the educational scenario.
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